The difference between a game character and a good game character

The following series of images shows the evolution of Lucky, the player character and protagonist from Playful’s new 3D platformer for Oculus Rift, Lucky’s Tale. And, what it shows is that a good mascot character design takes time, iteration, and not settling for a look that’s simply “good enough” (or, in some cases, just weird).

Meet “Tentacle Lucky”, one of earlier versions of the character
Tentacle Lucky as seen in an early build of the game

Here’s “Fur Suit” Lucky
And this is how “Fur Suit” Lucky looked in the game
This is a concept render for “Shark Nose” Lucky
And here’s “Shark Nose” Lucky in full colour
Finally, we arrive at Lucky as he looks today

What the series of images above demonstrates rather well is that it’s easy to stop short of a truly strong character design and just settle for “good enough”, and I think that’s a trap a lot of developers actually fall for when creating their characters. Thankfully, that didn’t happen in this instance.

Lucky’s very happy to see you

You can also see the evolution of the character from how he looked in one of the first game trailers to how he looks now in the latest release trailer, and it’s the little details that really do make all the difference, like the way he now runs around on all fours for example:

I really like the final design of Lucky that the team at Playful went for, and I think he looks great in the end product (and has loads of character and charm).

Original Article that inspired this post.

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