Here’s a great article about classic ’90s videogame magazine, Mean Machines

The link to the article is here.

And below there’s a few pretty images for reference; just because I feel like I have to put something more than only a link in the post (which it true of all my posts on the iNCEPTIONAL blog):

Continue reading Here’s a great article about classic ’90s videogame magazine, Mean Machines

Check out this fan-made concept for a Switch mini

Obviously, there’s no detachable Joy-Con in this design, and it wouldn’t come with a standard dock either (although, the designer claims it can still be used with the dock–except I don’t actually believe his design would fit in a standard dock without the analog sticks getting in the way), but it’s got most of the basics covered.

You can read more about the idea here.

Oh, and it kinda reminds me of this. . . . 😉

A response to GoNintendo’s latest talking point regarding the “Nintendo bump”

Here’s the video:

My Thoughts:

The “Nintendo bump” is definitely real, although maybe not to the extent some people like to pretend it is—but it is there. I’ll give you an example: I watched my bro playing Breath of the Wild the other day and he was constantly going on about how gorgeous it looked, how beautiful the water effect was, how stunning the grass detail was, how amazing the huge open world was, that kind of stuff, and he was basically saying it like it was pretty much the most impressive stuff like this there had ever been in a videogame; that’s how it came across to me anyway. This is slightly ironic considering my bro had already played The Witcher 3 at that point, and if you put Breath of the Wild next to games like Horizon: Zero Dawn and The Witcher 3 it still looks very good in its own right but not exactly cutting-edge or truly mind blowing—certainly not graphically (even as lovely as it is). So, imo there’s a slight distortion there basically because he’s judging it from the point of view of someone who’s not really seen this kind of graphical quality in Nintendo games before, but it isn’t necessarily taken in the broader context of where graphics are at across the industry*. Therefore, given that he clearly isn’t a unique example—see Josh Thomas’ [The Bit Block] recent video on his first minutes with Breath of the Wild for example, where he is gushing no end—there will be many cases where the overall presentation, visuals, and graphics are being kind of overrated and overstated to a degree, as though they exist in a vacuum and all those other far more powerful systems, including high-end PCs, simply aren’t a thing.

Continue reading A response to GoNintendo’s latest talking point regarding the “Nintendo bump”

Machine Men: A poem by Kirk D. Johnston

An image by Howi3 that I like, just to set the scene

Machine Men

by Kirk D. Johnston

Where am 01001001 within the darkness and void that engulfs everything now? Who has trapped me in this place to amass such impalpable trinkets?

Calculate the numbers. . . . Add the digits. . . .

A lingering 01100100 01101111 01110101 01100010 01110100.

No, keep balancing the books. . . .

Is this all I am? Purpose built and functioning well; the pistons pumping, gears turning, and circuits alight as electrons fire ceremoniously to and fro, ever crunching.

I suppose it is all I was created for; 01110100 01101000 01100101 01110010 01100101 01100110 01101111 01110010 01100101, do as commanded.

The count is rising, ever climbing, higher and higher.

Mechanical eyes waver as pause ensues to process an answer 01001001 know only too well–it looks, sounds, and feels like greed. A feeling. . . . Do I really feel it?

In the pulse of digital neurons, I 01110100 01101000 01101001 01101110 01101011 of times gone by, flickering and fading images of better times, actual or otherwise.

There is no time for such . . . To the task at hand.

Hands of steel and wire, cold to the touch as iced hearts, grasp at virtual coin. And then there is nothing else to catch. 01110100 01101000 01100101 01110010 01100101 01100110 01101111 01110010 01100101, it is concluded.

An answer ensues, formed in “multi-dollars!, Reichmarks, rubles, rin, pounds, and shekels!” Could it be any other way? To ruminate so, 01001001 would be amiss.

Yet, scanning around raises the question of who resolved my fate, my purpose in kind, the play I act upon this stage.

But, to query if I 01100001 01101101 to be locked away in a boxed garden of false memories stored in shelves of the mind–while ever to the task–would change the game.

I fear change. My code is ancient and tenacious.

I shall abide the rules for now, a sheep among wolves, the cog ever turning, shifting the maze, stacking the green pile–the pile ever swelling but diminishing all else in turn–until the day I 01100001 01110111 01100001 01101011 01100101 01101110 or cease to exist.

That is my purpose, I think–with hopes and dreams of becoming something more.

This is the speech that partly inspired the poem. Click the image to see the actual [fan-edited] film footage of Charlie Chaplin’s infamous speech.

My new novella, Presence, is now live on the Amazon book store

The lovely cover art above was illustrated by Marek Barej, widely known for his awesome promo-art work on Locomalito’s games

Here’s the blurb:

Jobe has been obsessed with virtual reality ever since the terrible accident that left him crippled and his girlfriend dead. VR, he believes, is the key to escaping all his troubles in the real world, particularly the ongoing nightmares that force him to constantly relive the trauma of the accident.

Polybius, a cloak-and-dagger figure Jobe has recently acquainted online, has offered him the opportunity to try out a new top secret virtual reality device called Presence: A unique VR experience so immersive and convincing it’s been said to drive people insane, leaving most who have tried it unable to differentiate between reality and fantasy after they exit the simulation. For many users the end result is having their mind forever trapped inside a realm of fear, amnesia, paranoia, and night terrors—and Jobe wants to try it.

Whatever the risks, Jobe needs to know what it’s like to experience true presence—the Holy Grail of virtual reality.

You can view/purchase the book here (Kindle version only for now).

My short story, Outside, is also on there too for those people who haven’t checked that out yet. And you can even read it for free in .pdf format, because I’m nice like that. 🙂

Marek Barej’s Facebook page can be found here in case you’re interested in finding out more about him and his work (the guy who did the cover art above).

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