The practical reality of room scale VR

As well as the potential issues with avoiding and not tripping over the wires, do you have a spare room in your house, where you’re happy fixing sensors to your walls, and where you’ve none of that silly/superfluous furniture stuff just lying around waiting for you to accidentally trip over it?

The Vive experience may indeed be genuinely awesome—by all accounts it absolutely is—but I’m thinking room scale, full motion VR possibly isn’t quite as practical for most “normal” people as compared to the more “traditional” seated, controller based VR experience that you’ll get on the likes of the Oculus Rift out-the-box.

I’m happy to see at least one professional journalist covering this aspect of the upcoming VR revolution, because I think it’s important that all the specifics of the various VR solutions are detailed/clarified as much as possible upfront, both their strengths and weaknesses.

Very cool video of room scale, full motion VR in action in Hover Junkers

The three-way image in this video does a great job of showing off what it’s like to play a VR game with the kind of setup you get with a Vive. Aiming, shooting, and reloading in particular in this game all look really satisfying.

And here’s another one just for fun:

For more info on Hover Junkers, go here. Make sure to click the Learn More button on the developer’s page and check out some of the very cool developer-blog videos.

IGN Game Scoop! 380

Here’s are some of my thoughts on the episode:

The Year of Virtual Reality.

I think VR is going to be huge. It may not start of selling tens of millions of units out-the-gate but eventually it will be huge. It will sit alongside the likes of home consoles, handhelds, and smartphones/tablets as an entirely viable gaming/entertainment platform in its own right.

Here are a couple of articles I posted recently on all things VR:

Why am I so Excited About Virtual Reality?

Here’s a Few Cool VR Videos I Recently Watched

I think anyone that’s skeptical about VR right now almost certainly hasn’t tried it firsthand, but as soon as they do I’m pretty certain most of them will be instant converts.

Also, I do agree that VR opens up a whole lot of potential for political movements/crusades around the technology. If you can have massive legal battles over the fatalities in Mortal Kombat, or the mass killing in Postal, or even “hot coffee”—to name only a few examples—then VR is ripe for all kinds of lawsuits and legal precedents. But that just goes to show how totally immersive and engaging the technology is, and that’s ultimately a good thing and one of its core strengths as far as I’m concerned.

Whatever happens going forward, VR is easily the most exciting thing to happen to gaming and entertainment in general for generations.

The first game I recall playing properly.

I’d tried a few games briefly in the local library, possibly, but my first proper game was either Alex Kidd in Miracle World or Cyborg Hunter on Master System.

Alex Kidd was a great game to introduce me to video games proper.

Cyborg Hunter; not so much a classic. It was like a poor man’s Metroid.

What should the NX be called?

I’d simply call it the Nintendo Entertainment System 2 (NES2), or something along those lines. I don’t think Nintendo has come up with a better name for any of its consoles than Nintendo Entertainment System; it does exactly what it says on the tin.

Pokemon Snap.

Now this is a game concept I’d like to see revisited, most likely as a Wii U game where you hold the GamePad up and move it around like an actual camera with the screen acting as the viewfinder. This be pretty much identical to how it works in Captain Toad: Treasure Tracker’s mine cart stages:

I think it could work really well in current-gen VR too—not that Nintendo is working on a VR headset, sadly.

Watch the full, high quality Nintendo Direct 3.3.2016

Highlights for me include the SNES Arwing mode in Star Fox Zero, all the new items in Super Mario Maker, Kirby: Planet Robobot and the Kirby amiibo figures, Paper Mario Colour Splash, Rhythm Heaven Megamix, and SNES games finally coming to [New] 3DS.

And here’s an additional sizzle reel that shows off a few other games not covered in the Direct too:

Which reverse sleeve would you choose for the Doom box art?

At first I thought I’d go with image B for that sweet retro vibe:

But then I thought image A was actually pretty cool, and quite striking:

And then I figured why not just get rid of the current sh*tty one altogether and use the two images above for side A and side B respectively, regardless of which is which.

Continue reading Which reverse sleeve would you choose for the Doom box art?