Super Mario World Let’s Play: Part 2.

Check out the second part of my Super Mario World Let’s Play:

This is part of the SmallFryUnify Games Lounge series, and this particular episode starred me, Shaun, and later on, Lindsey.

It was mostly great fun but a couple of the levels were absolute torture, and I think at one point I was stuck on a single castle level for damn near an hour.

Good times! 😉

Episode 1 can be found here:

Visit the SmallFryUnify Twitch page here:

http://www.twitch.tv/smallfryunify

A thought on Nintendo’s slight change in business direction going forward…

So I think I’ve just figured something out that might explain [to me at least] why for the first time Nintendo seems to be going off on a slightly questionable tangent in terms of its core business and competencies, as I see it, with this whole out-of-left-field Quality of Life (QOL) thing.

Continue reading A thought on Nintendo’s slight change in business direction going forward…

I Really Love Video Games

I found an old document while poking around in various files and folders on my computer today and I thought it would be fun to share it with you guys. I originally sent this to Rare when I applied for a job there many years ago, and I also sent the same document to Rockstar North too when I applied for a job there many years later. Even after all these years I feel it perfectly sums up my passion for and commitment to video games, and the views expressed within still hold true to this day.

Note: The text has been slightly modified a couple of times over the years, generally just to improve the writing and to update some of the games that are mentioned, but other than that it’s basically the same as it was in the original version that I sent to Rare all those years ago.

“Over the years I have played many great video games, from classics such as Super Mario World, Street Fighter 2, Pokémon, and GoldenEye, to newer games like Eternal Darkness, Halo, and Journey—to name a few. Each time I experience a genuinely great video game it reminds me why I love them so much.

As a child there is a certain magic quality about many occasions: The night before Christmas, waiting for Santa to visit and deliver your presents; and the excitement, tension, and anticipation that something special is going to happen. On Christmas day when you open your presents it is enchanting playing with your toys for the first time. When people grow up and as the world itself matures, this excitement is often lost, and along with it those childlike feelings of wonder and magic.

I want to recreate the magic I experienced as a young boy discovering the power of video games for the first time. I would like to work on video games that are so special that when a child, teenager, or adult plays them they are immediately inspired and their lives are changed. I want to help inspire the next generation of game designers and enkindle the passion in people who had not previously been interested in video games to become a part of this amazing industry.

It is my ambition and desire to create exciting new worlds, characters, and experiences that allow people to escape from the daily routine for just a little while and travel to wondrous new places full of imagination and adventure; and through electronic entertainment it is possible to achieve this goal. Some people do this by directing awe inspiring film epics, or by writing wonderfully enchanting fairy tales. Others compose beautifully moving and uplifting melodies. I wish to realise it in video games.

I always enjoy reading this every once in a while, just to remind me that true love really is forever. 😀

Satoru Iwata Has Passed Away

Satoru Iwata, the President and CEO of Nintendo, has just passed away out of the blue; so I thought I’d post this document that I found while poking around in various files and folders on my computer the other day. I think it’s rather apt:

The Power of Video Games

That Christmas would transform his life forever. He was given a Super Nintendo Entertainment System with a copy of Super Mario World.

Through this game he was transported to an enchanting island filled with wonderful landscapes and magical creatures. Here he was given the heroic charge of defeating an evil king and his minions, and rescuing a beautiful princess. He controlled his own destiny through his actions and decisions and found ever more inventive ways to overcome the obstacles before him. The challenges grew constantly harder and more risky, but the reward of success became ever more satisfying.

The young boy was reminded that he had to face similar obstacles in real life, but he was ready to face the challenges no matter how hard, and overcome them, because he too could be a hero if he was determined enough, in any world, real or imaginary.

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Here’s the gist of my idea for Nintendo’s NX

Note: Be patient and read all the details—I promise there’s some good stuff here—and let me know what you think.

First: Think of the NX as basically being a Wii U console stuffed directly into the current Wii U GamePad (either pretty much exactly the same power as a Wii U or a little bit more powerful if necessary). The main differences would be making the screen 1080p, having 3D without glasses, adding multi-touch to the screen (which would work with both the stylus and multiple fingers), and adding analogue to the main triggers. Physical NX games would come on small cartridges of some kind by default, and there’d also be replaceable/expandable memory in case you wanted to store a whole bunch of digital games and other content locally, as well as the option to use an external HDD and possibly cloud storage as well. The system would also come with a tiny dongle that you could plug into your TV allowing you to play all of your games directly on the big screen too (no console box necessary). Everything else would pretty much stay the same as the current Wii U GamePad, including the likes of NFC support for amiibos. That’s basically the NX as I see it.

This fan made mock-up near-perfectly captures the overall look and feel I’m imagining.

All the cool stuff is in the details however. . . .

Continue reading Here’s the gist of my idea for Nintendo’s NX